I’m a warrior, I’m a monster – Who am I anyway? Shifting/Shaping Identity through Video Game Play
AbstractThis article examines the implications of video game play on identity constructions. Our study focused on the gendered nature of identity and young males’ construction of their gendered identity. Our study involved interviewing 3 young adult males aged 21, 24, and 30. The interviews allowed for the participants to reflect on their particular (previously unexamined) ideologies and values, as they began to question the incongruence of these values with particular game-based behaviours. For example, practices of competition, aggression, and violence were issues that either conflicted with or paralleled participants’ practices in other aspects of their lives.