Re-Figuring Innovation in Games Special Issue


The ReFiG project has, over five years, focused on supporting research on diversity, inclusion and innovation, studying the actual and potential conditions and contributions of women and other marginalized individuals and communities in and around the making and playing of video games.

This call for proposals seeks to disseminate work that has been supported by ReFiG, and no less to invite other scholarly contributions related in theme, method, or content to the ReFiG’s  objectives (see In particular, ReFiG has been focused on challenging and changing where possible conditions of game development, play, and education, both formal and informal, that have impeded equity, diversity and innovation in this sector. The exclusion and harassment of women, both in public and behind the scenes, and the threats of aggression and sexual assault that women associated with the industry, even in 2020, continue to face, signal that our work is not yet done, and certainly not under these increasingly stressed pandemic times for women and other marginalized folks. We invite papers focused on researching diversity, inclusion and innovation in digital games, through methodologies that include, but are not limited to intersectional, care-centred feminist, queer, trans, and anti-racist approaches.

Abstracts of no more than 500 words should be submitted directly to by August 1, 2020. Those abstracts selected will have full papers due of no more than 6,000 words (including references) by December 1, 2020, with an expected publication date in early 2021.

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