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Loading... is currently accepting papers for our Spring 2010 issue! Sign up to submit. Deadline and details to come.



Loading... attempts to provide a mixed-methods approach to the study of digital games, and therefore invites not only traditional academic papers, but may reprint 'classic' works in the field, as well as provide a forum for machinima, new and open-source innovative code, product reviews, blogs, program descriptions and course outlines for games studies and 'conversations' within and across the trajectories of inquiry and activity that constitute Canadian Games Studies now and into the future.

A print-based and online journal, Loading... publishes empirical, theoretical, and design-based research on the multifaceted, multimodal, interdisciplinary subject of digital games. It invites papers which approach research and scholarship in the field of game studies from its many angles: social, cultural, technical, theoretical, procedural, artistic...

The journal aims to support current and future interdisciplinary, multi-method and multimodal approaches to the study of digital games. Its principal goal is to support both the established and fledgling work of Canadian scholars, to give them a voice on the international scene of game studies, and to establish a uniquely Canadian voice in a field that is currently described as a polarization of perspectives between the United States and Europe. Loading... will support the valuable contribution of Canadian scholarship in directing and shaping this burgeoning field.



Vol 3, No 5 (2009): Feature Issue: Futureplay 2009 Edition of Loading...

This issue is the culmination of a very special collaboration between Canada's annual Futureplay conference and Loading...: The Journal of the Canadian Game Studies Association.

Within this issue's pages are the highly ranked papers from Futureplay's 2008 Annual Conference

Table of Contents

Introduction

Introduction To Special Issue: FuturePlay Selected Papers PDF
Jennifer Jenson, Nis Bojin, Bill Kapralos
This special issue of Loading… brings together a selection of the most highly reviewed papers from the annual ACM FuturePlay 2008 International...

Borders

An Ethnographic Study of Collaboration in a Game Development Team PDF
Minh Q. Tran, Robert Biddle
This paper presents an ethnographically-informed study of the practices at a game company that develops serious games for business training. Games...
Good Moods: Outlook, Affect and Mood in Dynemotion and the Mind Module PDF
Mirjam Palosaari Eladhari, Mike Sellers
In this article we describe two systems for autonomous characters intended to simulate the minds of characters in virtual game worlds. These...

Foundations and Frames

An Emergent Framework For Realistic Psychosocial Behaviour In Non Player Characters PDF
Christine Bailey, Michael Katchabaw
This paper introduces a framework for emergent psychosocial behaviour in non player characters in video games. This framework uses concepts behind...
A Framework for Games Literacy and Understanding Games PDF
Jose P. Zagal
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, this paper proposes...

Elements

Designing “Game Idea Generation” Games PDF
Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen, Hannamari Saarenpäa
This paper introduces brainstorming games developed for the use of game designers. Three games designed especially for generating new game ideas...
Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience PDF
Lennart Nacke, Craig Lindley
Gameplay research about experiential phenomena is a challenging undertaking, given the variety of experiences that gamers encounter when playing...

Technē

GPU-Based One-Dimensional Convolution for Real-Time Spatial Sound Generation PDF
Brent Cowan, Bill Kapralos
Incorporating spatialized (3D) sound cues in dynamic and interactive videogames and immersive virtual environment applications is beneficial for a...
Experiments in the Use of Game Technology for Pre- Visualization PDF
Michael Nitsche
This overview paper outlines the value of real-time 3D engines for pre-visualization. Pre- visualization is a standard tool during pre-production...
Content Scheduling in Multimedia Interactive Mobile Games PDF
M. Mohsin Saleemi, Kristian Nybom, Jerker Björkqvist, Johan Lilius
In this paper, we study how to implement interactive multimedia services using a DVB-H broadcast channel combined with a point-to-point channel,...


This publication has been generously supported by Simon Fraser University through the Research Opportunities Committee, Faculty of Education and through a serial publications fund grant awarded by the University Publications Committee.