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Vol. 3 No. 4 (2009)
Vol. 3 No. 4 (2009)
Published:
2009-09-17
Foundations and Frames
Serious Learning in Playful Roles: Socio-political games for education and social change
Negin Dahya
PDF
Wii are out of Control: Bodies, Game Screens and the Production of Gestural Excess
Bart Simon
PDF
Videogames and Complexity Theory: Learning through Game Play
Kathy Sanford, Tim Hopper
PDF
Elements
Close Reading Oblivion: Character Believability and Intelligent Personalization in Games
Theresa Jean Tanenbaum, Jim Bizzocchi
PDF
The Pleasure of the System: Cybernetic Feedback Loops and Flow in Video Games
Alison Harvey
PDF
Borders
JFK Reloaded: Documentary Framing and the Simulated Document
Cindy Poremba
PDF
Playing in the Fields of Desire: Hegemonic Masculinity in Live-Combat LARPs
Mark Malaby, Benson Green
PDF
Reflection and Review
Outbreak: Lessons Learned from Developing a “History Game”
Kevin Kee, John Bachynski
PDF
Instructional Methods and Curricula for “Values Conscious Design”
Jonathan Belman, Mary Flanagan, Helen Nissenbaum
PDF
The Senescence of Creativity: How Market Forces are Killing Digital Games
Matthew M. White
PDF
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