Adaptations of Empire: Kipling's Kim, Novel and Game
Keywords:
Kipling, Adaptation, Colonialism, Empire, Post-colonial, Roleplaying Games, Indie GamesAbstract
This paper addresses the depiction of colonialism and imperial ideologies in video games through an adaptation case study of the 2016 indie role-playing game Kim, adapted from the Rudyard Kipling novel of the same name. I explore the ways in which underlying colonial and imperial ideologies are replicated and reinforced in the process of adapting novel to game. In the process of adaptation, previously obscured practices of colonial violence are brought to the forefront of the narrative, where they are materialized by the game’s procedural rhetoric. However, the game fails to interrogate or critique these practices, ultimately reinforcing the imperial ideological framework in which it was developed.Downloads
Published
2020-07-24
Issue
Section
Articles
License
Copyright (c) 2020 Loading...
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
The copyright for work in this journal is retained by the author(s), with first publication rights granted to the journal. In keeping with a Creative Commons license, articles are free to use with proper attribution (to both the author and Loading…) for educational and other non-commercial uses.