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  1. Home /
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  3. Vol. 6 No. 9 (2012)

Vol. 6 No. 9 (2012)

Published: 2012-02-01

Introduction

  • Editorial-Issue 9, Volume 6

    Jerremie Clyde
    • PDF

Dimensions of Design

  • Beyond the “Historical” Simulation: Using Theories of History to Inform Scholarly Game Design.

    Jerremie Clyde, Howard Hopkins, Glenn Wilkinson
    • PDF
  • Designing Digital Games to Teach Road Safety: A Study of Graduate Students’ Experiences

    Qing Li, Richard Tay, Robert Louis
    • PDF

Probes and Enquiries

  • Playing Attention: The Hermeneutic Problems of Reading Ico Closely

    Peter Douglas McDonald
    • PDF
  • The practical and theoretical implications of flow theory and intrinsic motivation in designing and implementing exergaming in the school environment

    Dwayne P Sheehan, Larry Katz
    • PDF
  • A Comparison of Exergaming Interfaces for Use in Rehabilitation Programs and Research

    Kazumoto Tanaka, J.R. Parker, Graham Baradoy, Dwayne Sheehan, John R. Holash, Larry Katz
    • PDF

Reflection and Review

  • The Dreamcast, Console of the Avant-Garde

    Nick Montfort, Mia Consalvo
    • PDF
  • To Automaticity and Beyond: Narrative Interpretation in Game and Novel

    Margaret Mackey
    • PDF

Abstracts

  • Abstracts from the 2011 Exergaming Symposium, University of Calgary.

    Larry Katz, Jerremie Clyde
    • PDF

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