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  1. Home /
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  3. Vol. 3 No. 4 (2009)

Vol. 3 No. 4 (2009)

Published: 2009-09-17

Foundations and Frames

  • Serious Learning in Playful Roles: Socio-political games for education and social change

    Negin Dahya
    • PDF
  • Wii are out of Control: Bodies, Game Screens and the Production of Gestural Excess

    Bart Simon
    • PDF
  • Videogames and Complexity Theory: Learning through Game Play

    Kathy Sanford, Tim Hopper
    • PDF

Elements

  • Close Reading Oblivion: Character Believability and Intelligent Personalization in Games

    Theresa Jean Tanenbaum, Jim Bizzocchi
    • PDF
  • The Pleasure of the System: Cybernetic Feedback Loops and Flow in Video Games

    Alison Harvey
    • PDF

Borders

  • JFK Reloaded: Documentary Framing and the Simulated Document

    Cindy Poremba
    • PDF
  • Playing in the Fields of Desire: Hegemonic Masculinity in Live-Combat LARPs

    Mark Malaby, Benson Green
    • PDF

Reflection and Review

  • Outbreak: Lessons Learned from Developing a “History Game”

    Kevin Kee, John Bachynski
    • PDF
  • Instructional Methods and Curricula for “Values Conscious Design”

    Jonathan Belman, Mary Flanagan, Helen Nissenbaum
    • PDF
  • The Senescence of Creativity: How Market Forces are Killing Digital Games

    Matthew M. White
    • PDF

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Open Journal Systems

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  • English
  • Français (Canada)

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