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Vol. 2 No. 3 (2008)
Vol. 2 No. 3 (2008)
Published:
2008-11-11
Introduction
Ramping up Research as Writers and Readers
Jennifer Jenson, Suzanne de Castell
PDF
Articles
Periscopic Play: Re-positioning "the Field" in MMO Research.
Nick Taylor
PDF
Stepping into the Subjunctive World of the Fiction in Game, Film and Novel
Margaret Mackey
PDF
Play and the Private
Nis Bojin
PDF
The Relationship Between Perceptions of Video Game Flow and Structure
Jayne Isabel Gackenbach
PDF
Language-GAME-Players: Articulating the pleasures of ‘violent’ game texts
Gareth Richard Schott
PDF
Authoring the Intimate Self: Identity, Expression and Role-playing within a Pioneering Virtual Community
Steve DiPaola, Jeremy Turner
PDF
The Significance of Jeep Tag: On Player-Imposed Rules in Video Games
Felan Parker
PDF
The Creative and Reflexive Realms of Gamaturgy
Lori M. Shyba
PDF
In and out of control: Learning games differently
Suzanne de Castell, Lorna Boschman, Jennifer Jenson
PDF
Reflection and Review
Assassin’s Creed: A Multi-Cultural Read
Magy Seif El Nasr, Maha Al-Saati, Simon Niedenthal, David Milam
PDF
“I Am Shocked, Shocked!” Explorations of Taboos in Digital Gameplay
Elena Bertozzi
PDF
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