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  1. Home /
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  3. Vol. 2 No. 3 (2008)

Vol. 2 No. 3 (2008)

Published: 2008-11-11

Introduction

  • Ramping up Research as Writers and Readers

    Jennifer Jenson, Suzanne de Castell
    • PDF

Articles

  • Periscopic Play: Re-positioning "the Field" in MMO Research.

    Nick Taylor
    • PDF
  • Stepping into the Subjunctive World of the Fiction in Game, Film and Novel

    Margaret Mackey
    • PDF
  • Play and the Private

    Nis Bojin
    • PDF
  • The Relationship Between Perceptions of Video Game Flow and Structure

    Jayne Isabel Gackenbach
    • PDF
  • Language-GAME-Players: Articulating the pleasures of ‘violent’ game texts

    Gareth Richard Schott
    • PDF
  • Authoring the Intimate Self: Identity, Expression and Role-playing within a Pioneering Virtual Community

    Steve DiPaola, Jeremy Turner
    • PDF
  • The Significance of Jeep Tag: On Player-Imposed Rules in Video Games

    Felan Parker
    • PDF
  • The Creative and Reflexive Realms of Gamaturgy

    Lori M. Shyba
    • PDF
  • In and out of control: Learning games differently

    Suzanne de Castell, Lorna Boschman, Jennifer Jenson
    • PDF

Reflection and Review

  • Assassin’s Creed: A Multi-Cultural Read

    Magy Seif El Nasr, Maha Al-Saati, Simon Niedenthal, David Milam
    • PDF
  • “I Am Shocked, Shocked!” Explorations of Taboos in Digital Gameplay

    Elena Bertozzi
    • PDF

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Language

  • English
  • Français (Canada)

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