Monstrous Textuality: Game Fiction between Postmodernism and Structuralism

Authors

  • Tamer Thabet

Abstract

It has been argued that computer game narratives demonstrate features of what has been called ‘textual monstrosity’--a feature common in the characterization of postmodern narratives (Gib- son, 1996). Is this a mere illusion? A product of the unique way they are structured? This work argues that game narratives are not as chaotic as the postmodern claim might dictate by taking a close structural look at game narratives vis-à-vis the work of Barry Atkins, revealing what is a quite rigid textual prearrangement and organization in game narratives. This piece is also simultaneously a call to action, a short manifesto calling for a step back and the adoption of new perspectives on game narratives.

Author Biography

Tamer Thabet

Tamer Thabet is a Ph.D. candidate in literary theory at the University of Antwerp in Belgium, and his doctoral work explores computer games as a storytelling medium. He holds an M.A. in American studies and a B.A. in English. Tamer currently works at Brock University in Canada where he teaches in the Interactive Arts and Science Program. His research interests include computer games and literary theory.

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Published

2011-05-06

Issue

Section

Articles