Monstrous Textuality: Game Fiction between Postmodernism and Structuralism
AbstractIt has been argued that computer game narratives demonstrate features of what has been called ‘textual monstrosity’--a feature common in the characterization of postmodern narratives (Gib- son, 1996). Is this a mere illusion? A product of the unique way they are structured? This work argues that game narratives are not as chaotic as the postmodern claim might dictate by taking a close structural look at game narratives vis-à-vis the work of Barry Atkins, revealing what is a quite rigid textual prearrangement and organization in game narratives. This piece is also simultaneously a call to action, a short manifesto calling for a step back and the adoption of new perspectives on game narratives.