What Defines Video Game Genre? Thinking about Genre Study after the Great Divide
AbstractThis essay explores questions concerning genre theory as they can be applied to videogames and interactive entertainment. The essay begins by discussing some of the limitations of current videogame genre theory by looking at the ‘narrative vs. ludology’ debate and considering its effect on videogame studies. Against this backdrop, the current state of videogame genre theory is discussed in more detail. Next, the state of genre theory and practice in other fields of inquiry is explored, especially those aspects which are applicable to a modern audio-visual medium such as videogames. Finally, the essay concludes with a series of recommendations about the future path of videogame genre study.