Buttons, Simplicity, and Natural Interfaces

Authors

  • J R Parker MinkHollow Studio

Abstract

Because the push button was an inexpensive way to send control signals to a computer from a user or game player, it became the most common aspect of game controllers. The fact that a pressing motion is not in any way connected to typical game activities makes a button inappropriate, and damage could have been done to playability and to user expectations in the long term. Although there was no option in the early days of video games, the push button must be abandoned as soon as possible and be replaced by more natural interfaces, which are largely implemented in software

Author Biography

J R Parker, MinkHollow Studio

Professor of Computer Science working in the Faculty of Fine Arts, Chair of the IEEE Computer Society Task Force on Game Technologies, head of Serious Games Canada

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Published

2008-03-23

Issue

Section

Articles