Stacking the Deck for Learning: What Educational Game Designers Can Learn From Card Games Designed by Kids


  • Nis Bojin


This paper details the results of an exploratory informant design workshop in which nine 10-12 year olds were asked to design their own card games with the aim of having them incorporate information about West Nile Virus into their design. This paper details the workshop process in its entirety and considers the rule systems, allowable choices, artificial conflicts and conditions of victory incorporated by the children into their games. This paper concludes by evaluating the participants’ game design choices, the manners in which content was incorporated and their potential usefulness to future educational game design pursuits.