Education from inside the bunker: Examining the effect of Defcon, a nuclear warfare simulation game, on nuclear attitudes and critical reflection

Authors

  • David I Waddington Concordia University
  • Tieja Thomas Concordia University
  • Vivek Venkatesh Concordia University
  • Ann-Louise Davidson Concordia University
  • Kris Alexander Concordia University

Abstract

This mixed-methods study investigates the hypothesis that playing Defcon, a nuclear warfare simulation game, can affect attitudes toward nuclear weapons and stimulate critical reflection on this issue. Participants were 141 college students who were randomly assigned to game playing (experimental) and article reading (control) conditions. A multivariate repeated measures factorial analysis revealed statistically significant differences between groups for three pairs of pre-/post-test items. In addition, total pre- and post-test scores showed a significant interaction with group assignment, reported frequency of game play, and gender, with women and less frequent gamers exhibiting greater attitude changes. In the second, qualitative phase of the study, 20 additional participants were interviewed to better understand how playing Defcon may stimulate both attitude change and critical reflection about nuclear weapons.

Author Biographies

David I Waddington, Concordia University

Associate Professor, Department of Education, Concordia University

Tieja Thomas, Concordia University

Ph.D. student, Department of Education, Concordia University

Vivek Venkatesh, Concordia University

Associate Dean, School of Graduate Studies, Concordia University

Ann-Louise Davidson, Concordia University

Assistant Professor, Department of Education, Concordia University

Kris Alexander, Concordia University

Ph.D. student, Department of Education, Concordia University

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Published

2014-04-06