El diseño y testeo de aplicaciones didácticas para dispositivos móviles: el Metacubo como caso de ejemplo de investigación aplicada.

Autores/as

  • Josep Maria Blanco Pont Universidad Autónoma de Barcelona
  • Josep A. Esteve Universidad Autónoma de Barcelona

Palabras clave:

investigación aplicada, juegos matemáticos para tablets, testeo de aplicaciones con niños, concepto Metacubo,

Resumen

En este artículo pretendemos exponer un caso de diseño de un proceso de transformación conceptual y de investigación aplicada. Se ha pasado del diseño y discusión de concepto Metacubo a su conversión en un software cuyos resultados pueden aplicarse a la gestión de la información en muchos campos y que de hecho ya ha encontrado una de sus conversiones o mutaciones en aplicaciones y juegos didácticos para tablets como el Zong-Ji Kids, que estimulan el trabajo mental en niños de edades comprendidas entre los 6 y los 9 años. El juego se sometió en 2012 a un proceso de testeo observacional en laboratorio a 80 niños de edades comprendidas entre los 5 y los 13 años.

Métricas

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Biografía del autor/a

Josep Maria Blanco Pont, Universidad Autónoma de Barcelona

Profesor titular de universidad del Departamento de Publicidad, Relaciones públicas y Comunicación Audiovisual

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2017-02-14

Cómo citar

Blanco Pont, J. M., & Esteve, J. A. (2017). El diseño y testeo de aplicaciones didácticas para dispositivos móviles: el Metacubo como caso de ejemplo de investigación aplicada. index.Comunicación, 7(1), 11–44. Recuperado a partir de https://journals.sfu.ca/indexcomunicacion/index.php/indexcomunicacion/article/view/268

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2011-2020