Frontline Learning Research Vol.5 No. 4 (2017) 76 - 88
ISSN 2295-3159

Mood Moderates the Effect of Self-Generation During Learning

Julia Schindler,a Tobias Richtera, Carolin Eyßerb

a University of Würzburg, Germany
b University of Regensburg, Germany

Article received 9 March / revised 16 November/ accepted 21 November / available online 18 December

Abstract

Generating information, compared to reading, improves learning and enhances long-term retention of the learned content. This so-called generation effect has been demonstrated repeatedly for recall and recognition of single words. However, before adopting generating as a learning strategy in educational contexts, conditions moderating the effect need to be identified. This study investigated the impact of positive and negative mood states on the generation effect with short expository texts. According to the dual-force framework (Fiedler, Nickel, Asbeck, & Pagel, 2003), positive mood should facilitate generation by enhancing creative knowledge-based top-down processing (assimilation). Negative mood, however, should facilitate learning in the read-condition by enhancing critical stimulus-driven bottom-up processing (accommodation). In contrast to our expectations, we found no general generation effect but an overall learning advantage of read compared to generated texts. However, a significant interaction of learning condition and mood indicates that learners in a better mood recall generated texts better than learners in a more negative mood, whereas no mood effect was found when the texts were read. The results of the present study partially support the predictions of the dual-force framework and are discussed in the context of recent theoretical approaches to the generation effect.

Keywords: Generation effect, learning with expository texts, mood states

Info corresponding author Email: julia.schindler@uni-wuerzburg.de DOI: http://dx.doi.org/10.14786/flr.v5i4.296

1. Introduction

A common assumption is that learning is most effective when it is easy. However, research suggests that under certain conditions learning is more effective when learners intentionally make it more difficult by, for example, distributing learning sessions, interleaving topics and tasks, testing learned content, and generating knowledge (Bjork & Bjork, 2011). The advantage of generated compared to read information in memory tasks (generation effect) has been investigated extensively (for a meta-analysis, see Bertsch, Pesta, Wiscott, & McDaniel, 2007). In the classical generation paradigm (e.g., McDaniel, Waddil, & Einstein, 1988; Slamecka & Graf, 1978) participants read an associated word pair (PURR – CAT) or they complete a fragment of the target word (PURR – C_ _). In a subsequent learning test, memory for generated target words is better than for read words. Findings like this suggest that using generation in every-day learning situations might be beneficial. However, before adopting generation as a learning strategy in educational contexts, conditions moderating the generation effect such as learners’ cognitive abilities, motivation, or mood states need further clarification.

Research on the impact of mood on information processing has demonstrated that positive and negative mood states serve a regulatory function in terms of processing depth, processing capacity, and processing strategies (for an overview see Bless & Fiedler, 2005; Fiedler, 2001). Fiedler assumes that these mood states trigger one of two possible learning settings that should affect generation differently. The learning settings and their consequences for the efficiency of generation are described in Fiedler, Nickel, Asbeck, and Pagel’s (2003) dual-force framework. The framework is based on Fiedler’s assumptions that (1) cognitive processes usually contain the two components of conservation of perceived information (accommodation) and the generation of new information based on internal knowledge structures (assimilation) and (2) positive and negative mood states trigger two different learning settings that encourage either assimilation or accommodation. Positive mood is assumed to trigger an appetitive learning setting that encourages exploration and creative and elaborative top-down processes. In other words, positive mood should encourage assimilative processes as required in generating activities. Negative mood, however, is assumed to trigger an aversive learning setting that encourages critical stimulus-driven processes. Thus, negative mood should encourage accommodative bottom-up processes as primarily required in reading (see Fiedler, 2001).

Fiedler et al. (2003) conducted three experiments to test some of the framework’s implications, but they primarily addressed mood-congruency effects in word learning (words congruent with a learner’s mood are recalled better than non-congruent words). Hence, their results provide only little insight in the predicted mood-generation interaction with neutral verbal material such as expository texts, which are usually used in educational contexts. In an earlier study, Fiedler, Lachnit, Fay, and Krug (1992, Exp. 4) found that positive mood compared to neutral mood enhanced the generation effect for neutral word pairs as predicted by the dual-force framework, but a negative mood state was not induced. The aim of the present study was to further investigate the impact of positive and negative mood states on the generation effect with more complex and naturalistic learning material.

2. The present study

Slamecka and Graf’s (1978) fragment-completion paradigm was adopted for short naturalistic texts from a psychology text book (Mazur, 2006). Participants read either complete or generated fragmented definitions containing a concept and its description (e.g., Spontanerholung = Das Wie_erau_tre_en einer zu_or ge_ösc_te_ Rea_tio_, nachdem lä_ge_e Ze_t ohne wei_ere Kon_itio_ie_un_sdu_ch_än_e ver_tri_he_ ist/ Spontaneous recovery = Recurrence of an extinguished reaction, after some time has passed without further conditioning) after receiving a positive or negative mood induction. We used short definitions instead of one longer text to be able to generalize possible findings across texts while keeping the learning phase after the mood induction as short as possible. Also, short definitions such as those used in the present study are typical every-day learning contents in school and university. Hence, we assume that these minimalistic texts are suitable to test the dual-force framework for naturalistic learning material in a first attempt. Fragment completion was used because it has been found to induce the generation effect quite constantly in several studies with target words as learning material (see the meta-analysis by Bertsch et al., 2007) and to improve memory for fairy tales and narratives (e.g., Einstein, McDaniel, Bowers, & Stevens, 1984; McDaniel, 1984; McDaniel & Kerwin, 1987). We expected learners to use the sentence context and, if available, prior knowledge to infer the fragmented words in the generation condition, thereby encouraging the construction of an elaborated mental representation of the texts.

We expected to find a generation effect (better recall for generated compared to read definitions). Moreover, based on the dual-force framework, positive mood was expected to enhance recall in the generation condition, whereas negative mood was expected to enhance recall in the read condition.

3. Methodology

Participants were 55 undergraduates (48 psychology students) from the University of Kassel and one non-student participant (all native speakers of German). Ten participants were male and 46 were female with a mean age of 21.96 (SD = 3.46; Min = 18; Max = 36). All participants provided written informed consent.

In a first step, participants’ prior knowledge on the to-be-learned topic was assessed via a computerized 20-item classification task. They were presented with 10 concepts from the field of learning and behavior (e.g., post-reinforcement pause) and with 10 pseudo-concepts (e.g., comparative reinforcement). Participants were asked to indicate for each concept whether it belongs to the field of learning and behavior or not.

Positive mood (n = 28) or negative mood (n = 28) was induced via the computerized mood-induction procedure by Robinson, Grillon, and Sahakian (2012). Participants listened to happy or sad music via headphones. At the same time, they were presented with 60 emotionally charged statements from Velten (1968) (e.g., happy: I often feel great and motivated; sad: I often feel sad and depressed) and were asked to read them as referring to themselves.

After the mood induction, participants read or generated 32 psychological definitions (varied within subjects) in two 15 min sessions with 16 definitions each (paper and pencil format). The order of learning condition (generate-read vs. read-generate) was counterbalanced across participants. After the second learning session, participants completed a sociodemographic questionnaire (e.g., age, sex, native language, highest level of education). In the subsequent test phase, participants were asked to provide the description for each concept.

At the end of the experiment, participants in the negative mood-induction group received an additional positive mood induction, and participants in the positive mood-induction group received an additional neutral mood induction. Self-reported mood was assessed via three visual analogue scales (How happy are you?/How sad are you?/How depressed are you?) ranging from 1 to 100 at six measuring times during the experiment (Time 1: before the first mood induction; Time 2: after the first mood induction and prior to Learning Phase 1; Time 3: prior to Learning Phase 2; Time 4: prior to the test phase; Time 5: after the test phase; Time 6: after the final mood induction).

4. Results

Self-reported mood measures from the sad and depressed-mood scales were inverted so that higher values indicated a better mood. Participants’ answers in the learning test were coded by two independent raters. The maximum scores ranged from 2 to 3 points. For each definition, the proportion of accurate recall was calculated (i.e., achieved score divided by maximum score). Considering that inter-rater reliability was very high for proportion of accurate recall (ICC(just) = .95), we combined the ratings into one measure of recall accuracy (ranging from 0 to 1 with 1 indicating maximum score achievement). For mood measures (manipulation check) and rated accuracy of recall, we estimated Linear Mixed Models (LMM, Baayen, Davidson, & Bates, 2008). All models were estimated and tested with the software packages lme4 (Bates et al., 2014) and lmerTest for R (Kutznetsova, Brockhoff, & Christensen, 2014). All significance tests were based on a Type-I error probability of .05. One-tailed tests have been used for all directional hypothesis.

Mood measures (manipulation check). Six linear mixed models were estimated for each mood measure (happy, sad, depressed) as dependent variables to derive the simple main effects for mood induction at the six times of measurement during the experiment. Mood induction was included as a contrast-coded fixed effect (-1 = negative mood, 1 = positive mood) and measuring time in the form of five dummy-coded fixed effects (with Time 1 as the reference category). Intercepts were allowed to vary randomly between participants (random effects of participants).

As expected, for the happy mood measure, the simple main effects for mood induction were significant at Time 2 (β = 23.04; t(44) = 9.50; p <.001), Time 3 (β = 7.13; t(44) = 2.94; p <.01), Time 4 (β = 8.70; t(44) = 3.59; p <.001) and Time 5 (β = 7.39; t(44) = 3.05; p <.01) indicating that participants’ self-reported mood was significantly better in the positive than in the negative mood-induction group at all measuring times between the first and the final mood induction. At Time 6, participants self-reported mood was significantly lower in the positive mood-induction group after the final neutral mood induction compared to the negative mood-induction group, which had just received a final positive mood induction (β = -8.70; t(44) = -3.59; p <.001).

For the inverted sad mood measure, the simple main effects for mood induction were significant at Time 2 (β = 18.79; t(44) = 6.78; p <.001), Time 3 (β = 8.63; t(44) = 3.11; p <.01), Time 4 (β = 10.00; t(44) = 3.61; p <.001), and Time 5 (β = 7.38; t(44) = 2.66; p <.01), and for the inverted depressed mood measure at Time 2 (β = 18.86; t(44) = 5.98; p <.001), Time 3 (β = 7.59; t(44) = 2.41; p <.05), Time 4 (β = 10.36; t(44) = 3.28; p <.01) and Time 5 (β = 5.63; t(44) = 1.78; p <.05; one-tailed). Both measures indicate that participants’ self-reported mood was better in the positive than in the negative mood-induction group between Time 2 and Time 5.

Figure 1 illustrates the differences in self-reported mood between both mood-induction groups at the six times of measurement for the three mood measures. Given the significant differences between both mood-induction groups at Time 2 to Time 5 for all three measures, we consider the mood induction to have been successful.

Figure 1. Mood measures for positive and negative mood-induction groups: Differences between mood-induction groups estimated at six measuring times for happy mood (a), inverted sad mood (b), and inverted depressed mood (c).

Rated recall accuracy. A linear mixed model was estimated for rated recall accuracy as dependent variable. Learning condition was included as a contrast-coded fixed effect (-1 = read, 1 = generated). Mood measures were combined for the three mood scales to include self-reported mood as a single fixed-effect predictor into the model. The learners’ mood prior to Learning Phase 1 (Time 2) was used as a predictor for recall of definitions from Learning Phase 1, and mood prior to Learning Phase 2 (Time 3) was used as a predictor for definitions from Learning Phase 2 (centered around mean mood at Time 1 prior to first mood induction). In order to test whether it is adequate to integrate the three mood items at Times 2 und 3 into an integrated mood scale, we used confirmatory factor analysis (software package lavaan for R, Rosseel, 2012) with maximum likelihood to estimate and test a measurement model with one latent variable (mood) for each measuring time. The factor loadings for the same items at the two measuring times were set equal. In addition, the errors of pairs of the same items at the two times of measurement were allowed to covary, with the covariances of the three pairs of items set equal. This measurement model showed an acceptable model fit, χ2= 13.44 (N = 56, df = 9), p = 0.078, CFI = .98, TLI = .96, RMSEA = .094 (90% confidence interval: .00 - .19). Based on these results, it seems adequate to form an integrated mood scale.

To control for effects of prior knowledge, participants’ proportion of correct responses in the prior-knowledge test was included as a grand-mean centered fixed effect into the model. We expected better test performance for learners with high compared to low prior knowledge. To account for the different retention intervals of stimuli presented in Learning Phases 1 and 2, learning phase was included as another contrast-coded fixed effect (-1 = Learning Phase 1, 1 = Learning Phase 2). We expected better recall for definitions from Learning Phase 2 than from Learning Phase 1 due to the longer retention interval for definitions from Learning phase 1. Finally, interaction terms between predictor variables were included in the model. The intercept was allowed to vary randomly between participants and definitions (random effects of participants and items).

Linear mixed model analysis revealed a significant main effect for learning phase (β = 0.02; t(40) = 2.45; p <.01, one-tailed) indicating that definitions from Learning Phase 2 were recalled better than definitions from Learning Phase 1. Moreover, the analysis revealed a significant main effect for prior knowledge (β = 0.07; t(40) = 2.11; p <.05, one-tailed), which was further characterized by a significant two-way interaction of learning condition and prior knowledge (see below). In contrast to our expectations, we found no generation effect but a learning advantage for read compared to generated definitions (β = -0.04; t(40) = -5.09; p <.001), which was moderated by prior knowledge (β = 0.02; t(40) = 2.42; p <.05) and mood (β = 0.001; t(40)=1.85; p <.05, one-tailed). The simple slope of prior knowledge was significant for generated but not for read definitions. The higher the learners’ prior knowledge, the better they recalled generated definitions (Figure 2). The effect of mood was also significant for generated but not for read definitions. As expected, learners in a better mood recalled generated definitions better than learners in a more negative mood (Figure 3).

Figure 2. Estimated recall accuracy (proportions) for generated and read definitions: Simple slopes for prior knowledge and differences between learning conditions estimated at three different levels of prior knowledge.

Figure 3. Estimated recall accuracy (proportions) for generated and read definitions: Simple slopes for mood and differences between learning conditions estimated at three different levels of mood.

5. Discussion

The aim of the present study was to test the predictions derived from Fiedler et al.’s (2003) dual-force framework that positive mood benefits learning with generated texts, whereas negative mood benefits learning with read material. According to the framework, positive mood triggers an appetitive learning setting that encourages assimilative, i.e. creative and elaborate, top-down processes, which are central to generation. Consistent with this assumption, we found that learners in a better mood recalled generated definitions better than learners in a more negative mood. The finding that learners with higher prior knowledge recalled generated (but not read) definitions better than learners with lower prior knowledge further supports Fiedler et al.’s assumption that generation requires assimilative knowledge-based elaboration.

Moreover, the dual-force framework assumes that negative mood triggers an aversive learning setting that encourages accommodative bottom-up processes, which are central to reading. However, we did not find negative mood to improve learning in the read condition. A possible explanation might be that most participants (fortunately) seem to have had a rather positive prevailing mood. Even after the participants’ mood in the negative mood-induction group decreased significantly at Times 2 and 3 under the prevailing positive mood level, it increased to a more neutral mood level at Time 3. Thus, the negative mood induction, although successful and persistent, might have been too weak to ensure a constantly aversive learning setting. Another, more likely explanation for the lack of negative mood influence, however, is that text comprehension (in contrast to single word reading) always requires certain knowledge-driven assimilative processes such as drawing inferences or establishing relations of coherence in order to establish a rich and coherent mental model of the text (Graesser, Millis, & Zwaan, 1997; Van Dijk & Kintsch, 1983). Consequently, it is not surprising that reading coherent texts benefits less from a negative mood state than reading single words. Given the different cognitive processes involved in word and text reading, differential implications should be derived from the dual-force framework for learning with words and more naturalistic texts.

An unexpected finding was the absence of an overall generation effect. In contrast to extant research demonstrating the beneficial effect of fragment completion on text memory (Einstein et al., 1984; McDaniel, 1984), learners in our study recalled read definitions better than generated definitions. A likely explanation is provided by McDaniel and Butler’s (2010) contextual framework. They assume that learning difficulties such as generation are only desirable when they stimulate cognitive processing that is not stimulated by the material itself. They further assume that descriptive texts primarily encourage concept-specific processing at the word and proposition level (for a detailed explanation see McDaniel & Einstein, 2005). Therefore, letter deletion, which is also assumed to encourage concept-specific processing, benefits memory for descriptive texts less than a task that stimulates relational processing (between propositions) such as reordering scrambled sentences (McDaniel, Einstein, Dunay, & Cobb, 1986). According to the contextual framework, a relational processing task might have evoked the expected generation effect with the learning material used in our study.

The results of the present study need to be interpreted with its limitations in mind. First, we used a rather specific sample (primarily Psychology students). The dual-force framework, however, focuses on basal learning processes and, therefore, does not differentiate between different learner groups. Thus, we assume that our sample was as good as any to start with. Moreover, we used just one type of generation task and text material. Replicating the present results with different samples, generation tasks, and learning material would further corroborate our findings and conclusions on the moderating role of mood states for generation. This seems even more important given the absence of the expected overall generation effect. Considering that learning outcome is always the result of a complex interaction of learner characteristics, learning material, generation task, and criterial task requirements (contextual framework, McDaniel & Butler, 2010), far-reaching conclusions can only be drawn with caution from a single study. However, our study was the first attempt to test the dual-force framework for naturalistic texts and, thus, can be seen as a starting point for future research.

Despite these limitations, our findings have important implications for developing activities in applied educational contexts. Given that learners in a better mood benefit more from generation than learners in a bad mood, students who are in a bad mood momentarily or who suffer from constantly bad mood states such as depression or anxiety disorders might be at a disadvantage when it comes to generating activities in classroom settings. In contrast, our findings suggest that games or exercises that enhance the students’ mood might be used systematically to enhance the benefits students gain from generation.

Keypoints

Acknowledgments

The research presented in this article was supported by the Federal State of Hessen and its LOEWE research initiative Desirable Difficulties in Learning (LOEWE: Landes-Offensive zur Entwicklung wissenschaftlich-ökonomischer Exzellenz [state offensive for the development of scientific and economic excellence]). We thank our student assistants for assisting in coding the participants’ answers. The publication of this article was funded by the German Research Foundation (DFG) and the University of Würzburg in the funding programme Open Access Publishing.

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Appendix

Table 1 Stimulus Material: Concepts and Descriptions in the Read and the Generate Condition