Browse Title Index


 
Issue Title
 
Vol 2, No 2 (2008) 'Out of Control': An Introduction to Loading...'s 2nd issue Details   PDF
Jennifer Jenson, Suzanne de Castell
 
Vol 6, No 9 (2012) A Comparison of Exergaming Interfaces for Use in Rehabilitation Programs and Research Abstract   PDF
Kazumoto Tanaka, J.R. Parker, Graham Baradoy, Dwayne Sheehan, John R. Holash, Larry Katz
 
Vol 3, No 5 (2009): Feature Issue: Futureplay 2009 Edition of Loading... A Framework for Games Literacy and Understanding Games Abstract   PDF
Jose P. Zagal
 
Vol 1, No 1 (2007) A Reusable Scripting Engine for Automating Cinematics and Cut-Scenes in Video Games Abstract   PDF
Matt McLaughlin, Mike Katchabaw
 
Vol 1, No 1 (2007) A Virtual World for Teaching German Abstract   PDF
Richard Michael Levy, Mary Grantham O'Brien
 
Vol 2, No 2 (2008) A Visual-Inertial Hybrid Controller Approach to Improving Immersion in 3D Video Games Abstract   PDF
Alexander Wong
 
Vol 6, No 9 (2012) Abstracts from the 2011 Exergaming Symposium, University of Calgary. Abstract   PDF
Larry Katz, Jerremie Clyde
 
Vol 3, No 5 (2009): Feature Issue: Futureplay 2009 Edition of Loading... Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience Abstract   PDF
Lennart Nacke, Craig Lindley
 
Vol 1, No 1 (2007) Alert Hockey: An Endogenous Learning Game Abstract   PDF
Chad Ciavarro, Mike Dobson, David Goodman
 
Vol 1, No 1 (2007) AmbientSonic Map: Towards a new conceptualization of sound design for games Abstract   PDF
Milena Droumeva, Ron Wakkary
 
Vol 3, No 5 (2009): Feature Issue: Futureplay 2009 Edition of Loading... An Emergent Framework For Realistic Psychosocial Behaviour In Non Player Characters Abstract   PDF
Christine Bailey, Michael Katchabaw
 
Vol 3, No 5 (2009): Feature Issue: Futureplay 2009 Edition of Loading... An Ethnographic Study of Collaboration in a Game Development Team Abstract   PDF
Minh Q. Tran, Robert Biddle
 
Vol 1, No 1 (2007) ARTcade: A Canadian Game Studies Association Symposium Vignette Details   PDF
Cindy Poremba
 
Vol 2, No 3 (2008) Assassin’s Creed: A Multi-Cultural Read Abstract   PDF
Magy Seif El Nasr, Maha Al-Saati, Simon Niedenthal, David Milam
 
Vol 2, No 3 (2008) Authoring the Intimate Self: Identity, Expression and Role-playing within a Pioneering Virtual Community Abstract   PDF
Steve DiPaola, Jeremy Turner
 
Vol 1, No 1 (2007) Automating Content Analysis of Video Games Abstract   PDF
Terry Bullen, Mike Katchabaw, Nick Dyer-Witheford
 
Vol 2, No 2 (2008) Becoming Machinic Virtuosos: Guitar Hero, Rez, and Multitudinous Aesthetics Abstract   PDF
Henry Adam Svec
 
Vol 6, No 9 (2012) Beyond the “Historical” Simulation: Using Theories of History to Inform Scholarly Game Design. Abstract   PDF
Jerremie Clyde, Howard Hopkins, Glenn Wilkinson
 
Vol 1, No 1 (2007) Blending Science Knowledge and AI Gaming Techniques for Experiential Learning Abstract   PDF
Steve DiPaola, Caitlin Akai
 
Vol 2, No 2 (2008) Buttons, Simplicity, and Natural Interfaces Abstract   PDF
J R Parker
 
Vol 4, No 6 (2010): Special Issue--Thinking After Dark: Welcome to the World of Horror Video Games Catch and Release: Ludological Dynamics in Fatal Frame II: Crimson Butterfly Abstract   PDF-english
William Huber
 
Vol 1, No 1 (2007) Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play Abstract   PDF
Phillip Jeffrey, Mike Blackstock, Matthias Finke, Anthony Tang, Rodger Lea, Meghan Deutscher, Kento Miyaoku
 
Vol 1, No 1 (2007) Cheating by Video Game Participants Abstract   PDF
Jim Parker
 
Vol 1, No 1 (2007) Classifying Learning Objects in Commercial Games Abstract   PDF
Katrin Becker
 
Vol 3, No 4 (2009) Close Reading Oblivion: Character Believability and Intelligent Personalization in Games Abstract   PDF
Joshua Glen Tanenbaum, Jim Bizzocchi
 
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This publication has been generously supported by Simon Fraser University through the Research Opportunities Committee, Faculty of Education and through a serial publications fund grant awarded by the University Publications Committee.

ISSN 1923-2691