| Introduction to the Inaugural Issue of 'Loading...' |
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Jennifer Jenson, Suzanne de Castell |
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| Games and Narrative: An Analytical Framework |
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Jim Bizzochi |
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The paper considers the recent academic struggle between "narratologists" and "ludologists", and argues that it was exacerbated by two sources of...
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| Automating Content Analysis of Video Games |
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Terry Bullen, Mike Katchabaw, Nick Dyer-Witheford |
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Content analysis of video games tends to be an extremely arduous task, involving the collection of a very large quantity of data and statistics...
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| Never Playing Alone: The Social Contextures of Digital Gaming |
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Bart Simon |
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Digital game studies does not quite have the same legacy of metaphors as Internet studies does and to some extent we find ourselves borrowing the...
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| Gaming Stances and Strategies: Hybrids, Opportunists, and Cross-Fertilizations |
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Margaret Mackey |
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This paper addresses the narrative nature of digital games and explores the question from the perspective of game players. Rather than opting for...
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| You Mean It’s Only a Game? Rule Structures, the Magic Circle, and Player Participation in Pervasive Mobile Gaming |
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Alison Harvey |
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As pervasive gaming becomes more common, the question of what boundaries and rituals make up play attains greater importance. While commonly-held...
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| Mapping Gendered Play |
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Nick Taylor |
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To better understand boys’ privilege and girls’ educational disadvantage with regard to video games, this presentation takes up Jo Bryce and...
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| Game-Framed Conversationally-Articulated Modelling and Simulation |
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Gary Boyd |
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It is argued that more attractive, more engaging and more effective learning about steering complex socio-technical-ecological systems can be...
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| A Reusable Scripting Engine for Automating Cinematics and Cut-Scenes in Video Games |
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Matt McLaughlin, Mike Katchabaw |
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Storytelling can play a critical role in the success of modern video games. Unfortunately, it can often be quite difficult for storytellers to...
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| AmbientSonic Map: Towards a new conceptualization of sound design for games |
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Milena Droumeva, Ron Wakkary |
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This paper presents an overview of the main features of sound design for games, and argues for a new conceptualization of it, beginning with a...
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| Blending Science Knowledge and AI Gaming Techniques for Experiential Learning |
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Steve DiPaola, Caitlin Akai |
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This paper addresses the scientific, design and experiential learning issues in creating an extremely realistic 3D interactive of a wild beluga...
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| Alert Hockey: An Endogenous Learning Game |
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Chad Ciavarro, Mike Dobson, David Goodman |
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We describe a video game designed with a subtle and implicit learning mechanism that tracks aggressive and negligent play then uses this data to...
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| A Virtual World for Teaching German |
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Richard Michael Levy, Mary Grantham O'Brien |
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In this research, a virtual world of an Austrian town centre was created to teach German to first year students at the University of Calgary. While...
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| “It’s Almost Too Intense:” Nostalgia and Authenticity in Call of Duty 2 |
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Trent Cruz |
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| Classifying Learning Objects in Commercial Games |
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Katrin Becker |
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An important step towards gaining an understanding of how a particular medium can be used most effectively in education is to study its outstanding...
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| Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play |
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Phillip Jeffrey, Mike Blackstock, Matthias Finke, Anthony Tang, Rodger Lea, Meghan Deutscher, Kento Miyaoku |
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We report on our experiences with building and deploying a collaborative location-based mobile game. The Fugitive is a multiplayer game that is...
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| Continuity and Discontinuity: An Experiment in Comparing Narratives Across Media |
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Kevin Schut |
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What is the metaphor of the digital game? How might we see the world differently in the age of the Playstation than we did when RCA was a cutting...
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| Games Just Wanna Have Fun…Or Do They? Measuring The Effectiveness of Persuasive Games |
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Terry Lavender |
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How much influence do videogames have on the people who play them? While this topic is usually addressed with reference to violent games, it is...
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| I’m a warrior, I’m a monster – Who am I anyway? Shifting/Shaping Identity through Video Game Play |
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Kathy Sanford, Leanna Madill |
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This article examines the implications of video game play on identity constructions. Our study focused on the gendered nature of identity and young...
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| Stacking the Deck for Learning: What Educational Game Designers Can Learn From Card Games Designed by Kids |
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Nis Bojin |
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This paper details the results of an exploratory informant design workshop in which nine 10-12 year olds were asked to design their own card games...
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| Machinima: Video Game As An Art Form? |
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Martin Picard |
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This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinima is the “art of making animated movies in a...
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| Industry – Academia: How Can We Collaborate? |
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Libero Ficocelli |
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With the growing popularity of degree programs in computer game development as well as the continued expansion of games-related research in a...
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| Cheating by Video Game Participants |
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Jim Parker |
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In this paper, I explore the concept of cheating in the medium of the video game. Why do people do it? How does online cheating differ from...
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| ARTcade: A Canadian Game Studies Association Symposium Vignette |
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Cindy Poremba |
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This publication has been generously supported by Simon Fraser University through the Research Opportunities Committee, Faculty of Education and through a serial publications fund grant awarded by the University Publications Committee.