Vol 1, No 1 (2007)

Table of Contents

Introduction

Introduction to the Inaugural Issue of 'Loading...' PDF
Jennifer Jenson, Suzanne de Castell

Foundations and Frames

Games and Narrative: An Analytical Framework PDF
Jim Bizzochi
The paper considers the recent academic struggle between "narratologists" and "ludologists", and argues that it was exacerbated by two sources of...
Automating Content Analysis of Video Games PDF
Terry Bullen, Mike Katchabaw, Nick Dyer-Witheford
Content analysis of video games tends to be an extremely arduous task, involving the collection of a very large quantity of data and statistics...
Never Playing Alone: The Social Contextures of Digital Gaming PDF
Bart Simon
Digital game studies does not quite have the same legacy of metaphors as Internet studies does and to some extent we find ourselves borrowing the...
Gaming Stances and Strategies: Hybrids, Opportunists, and Cross-Fertilizations PDF
Margaret Mackey
This paper addresses the narrative nature of digital games and explores the question from the perspective of game players. Rather than opting for...
You Mean It’s Only a Game? Rule Structures, the Magic Circle, and Player Participation in Pervasive Mobile Gaming PDF
Alison Harvey
As pervasive gaming becomes more common, the question of what boundaries and rituals make up play attains greater importance. While commonly-held...
Mapping Gendered Play PDF
Nick Taylor
To better understand boys’ privilege and girls’ educational disadvantage with regard to video games, this presentation takes up Jo Bryce and...
Game-Framed Conversationally-Articulated Modelling and Simulation PDF
Gary Boyd
It is argued that more attractive, more engaging and more effective learning about steering complex socio-technical-ecological systems can be...

Elements

A Reusable Scripting Engine for Automating Cinematics and Cut-Scenes in Video Games PDF
Matt McLaughlin, Mike Katchabaw
Storytelling can play a critical role in the success of modern video games. Unfortunately, it can often be quite difficult for storytellers to...
AmbientSonic Map: Towards a new conceptualization of sound design for games PDF
Milena Droumeva, Ron Wakkary
This paper presents an overview of the main features of sound design for games, and argues for a new conceptualization of it, beginning with a...
Blending Science Knowledge and AI Gaming Techniques for Experiential Learning PDF
Steve DiPaola, Caitlin Akai
This paper addresses the scientific, design and experiential learning issues in creating an extremely realistic 3D interactive of a wild beluga...
Alert Hockey: An Endogenous Learning Game PDF
Chad Ciavarro, Mike Dobson, David Goodman
We describe a video game designed with a subtle and implicit learning mechanism that tracks aggressive and negligent play then uses this data to...
A Virtual World for Teaching German PDF
Richard Michael Levy, Mary Grantham O'Brien
In this research, a virtual world of an Austrian town centre was created to teach German to first year students at the University of Calgary. While...
“It’s Almost Too Intense:” Nostalgia and Authenticity in Call of Duty 2 PDF
Trent Cruz
Classifying Learning Objects in Commercial Games PDF
Katrin Becker
An important step towards gaining an understanding of how a particular medium can be used most effectively in education is to study its outstanding...

Borders

Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play PDF
Phillip Jeffrey, Mike Blackstock, Matthias Finke, Anthony Tang, Rodger Lea, Meghan Deutscher, Kento Miyaoku
We report on our experiences with building and deploying a collaborative location-based mobile game. The Fugitive is a multiplayer game that is...
Continuity and Discontinuity: An Experiment in Comparing Narratives Across Media PDF
Kevin Schut
What is the metaphor of the digital game? How might we see the world differently in the age of the Playstation than we did when RCA was a cutting...
Games Just Wanna Have Fun…Or Do They? Measuring The Effectiveness of Persuasive Games PDF
Terry Lavender
How much influence do videogames have on the people who play them? While this topic is usually addressed with reference to violent games, it is...
I’m a warrior, I’m a monster – Who am I anyway? Shifting/Shaping Identity through Video Game Play PDF
Kathy Sanford, Leanna Madill
This article examines the implications of video game play on identity constructions. Our study focused on the gendered nature of identity and young...
Stacking the Deck for Learning: What Educational Game Designers Can Learn From Card Games Designed by Kids PDF
Nis Bojin
This paper details the results of an exploratory informant design workshop in which nine 10-12 year olds were asked to design their own card games...
Machinima: Video Game As An Art Form? PDF
Martin Picard
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinima is the “art of making animated movies in a...
Industry – Academia: How Can We Collaborate? PDF
Libero Ficocelli
With the growing popularity of degree programs in computer game development as well as the continued expansion of games-related research in a...
Cheating by Video Game Participants PDF
Jim Parker
In this paper, I explore the concept of cheating in the medium of the video game. Why do people do it? How does online cheating differ from...

ARTcade

ARTcade: A Canadian Game Studies Association Symposium Vignette PDF
Cindy Poremba


This publication has been generously supported by Simon Fraser University through the Research Opportunities Committee, Faculty of Education and through a serial publications fund grant awarded by the University Publications Committee.

ISSN 1923-2691