Table of Contents
Articles
| Close Reading Oblivion: Character Believability and Intelligent Personalization in Games |
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Joshua Glen Tanenbaum, Jim Bizzocchi |
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This paper investigates issues of character believability and intelligent personalization through a reading of the Elder Scrolls: Oblivion....
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| JFK Reloaded: Documentary Framing and the Simulated Document |
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Cindy Poremba |
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Often the most well known “documentary videogames” are the most controversial. JFK Reloaded—a game based on the assassination of American...
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| Videogames and Complexity Theory: Learning through Game Play |
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Kathy Sanford, Tim Hopper |
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The rich virtual worlds of videogames create powerful contexts for learning. In game worlds, as discussed by Shaffer, Halverson, Squire, and Gee...
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| Serious Learning in Playful Roles: Socio-political games for education and social change |
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Negin Dahya |
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Educational practice is closely tied to social, cultural, and political economies (Brandt, 2003; de Castell & Jenson, 2004). As videogames dominate...
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| Playing in the Fields of Desire: Hegemonic Masculinity in Live-Combat LARPs |
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Mark Malaby, Benson Green |
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Gender based research on Role Playing Games (RPG's) has long claimed that many males are attracted to RPG's due to the possibility of creating and...
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| The Pleasure of the System: Cybernetic Feedback Loops and Flow in Video Games |
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Alison Harvey |
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Research on the nature of the medium of the video game probes questions of the appropriateness of the application therein of narrative,...
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| Outbreak: Lessons Learned from Developing a “History Game” |
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Kevin Kee, John Bachynski |
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This paper describes the production of Outbreak, a game focused on the 1885 smallpox epidemic in Montreal. It is a preliminary report on the...
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| Wii are out of Control: Bodies, Game Screens and the Production of Gestural Excess |
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Bart Simon |
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This paper looks at the ways that the Nintendo Wii might shift the locus of game analysis away from the screen and more towards players’...
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Review and Reflection
| The Senescence of Creativity: How Market Forces are Killing Digital Games |
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Matthew M. White |
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This publication has been generously supported by Simon Fraser University through the Research Opportunities Committee, Faculty of Education and through a serial publications fund grant awarded by the University Publications Committee.