Vol 8, No 13 (2014)

Special Issue: Feminists In Games

Table of Contents

Articles

Ethics for Cyborgs: On Real Harassment in an “Unreal” Place PDF
Katherine Angel Cross
Over the last two years public awareness of bigoted and sexual harassment in gaming communities has grown precipitously, but a clear understanding...
Career Paths of Women in the German Games Industry PDF
Sonja Ganguin, Anna Hoblitz
In this paper, we investigate the career paths of women in the German games industry. On the basis of interviews with women who work in different...
Survivance Among Social Impact Games PDF
Elizabeth LaPensée
Studying social impact games can result in many outcomes, such as awareness or action around a social issue. Research can help inform best...
Video Games as Feminist Pedagogy PDF
Samantha Leigh Allen
This article argues that video games are powerful but overlooked tools for feminist pedagogy. I review two game-based teaching activities that I...
“Unless she had implants, she must be Chinese”: A feminist analysis of players’ responses to representations of Chinese and Japanese female video game characters PDF
Sara Ishii
This article examines the portrayals of Chinese and Japanese female video game characters in a purposive sample of video games and how users of...

Probes and Enquiries

Dear Videogames, Letter Writing and the Dear Ada Project PDF
Emily Flynn-Jones
Dear Ada is a Feminists in Games supported project which invites members of the videogame community to submit letters on the subject of gender and...


This publication has been generously supported by Simon Fraser University through the Research Opportunities Committee, Faculty of Education and through a serial publications fund grant awarded by the University Publications Committee.

ISSN 1923-2691