Vol 3, No 4 (2009)

Table of Contents

Articles

Close Reading Oblivion: Character Believability and Intelligent Personalization in Games PDF
Joshua Glen Tanenbaum, Jim Bizzocchi
This paper investigates issues of character believability and intelligent personalization through a reading of the Elder Scrolls: Oblivion....
JFK Reloaded: Documentary Framing and the Simulated Document PDF
Cindy Poremba
Often the most well known “documentary videogames” are the most controversial. JFK Reloaded—a game based on the assassination of American...
Videogames and Complexity Theory: Learning through Game Play PDF
Kathy Sanford, Tim Hopper
The rich virtual worlds of videogames create powerful contexts for learning. In game worlds, as discussed by Shaffer, Halverson, Squire, and Gee...
Serious Learning in Playful Roles: Socio-political games for education and social change PDF
Negin Dahya
Educational practice is closely tied to social, cultural, and political economies (Brandt, 2003; de Castell & Jenson, 2004). As videogames dominate...
Playing in the Fields of Desire: Hegemonic Masculinity in Live-Combat LARPs PDF
Mark Malaby, Benson Green
Gender based research on Role Playing Games (RPG's) has long claimed that many males are attracted to RPG's due to the possibility of creating and...
The Pleasure of the System: Cybernetic Feedback Loops and Flow in Video Games PDF
Alison Harvey
Research on the nature of the medium of the video game probes questions of the appropriateness of the application therein of narrative,...
Outbreak: Lessons Learned from Developing a “History Game” PDF
Kevin Kee, John Bachynski
This paper describes the production of Outbreak, a game focused on the 1885 smallpox epidemic in Montreal. It is a preliminary report on the...
Wii are out of Control: Bodies, Game Screens and the Production of Gestural Excess PDF
Bart Simon
This paper looks at the ways that the Nintendo Wii might shift the locus of game analysis away from the screen and more towards players’...

Review and Reflection

The Senescence of Creativity: How Market Forces are Killing Digital Games PDF
Matthew M. White


This publication has been generously supported by Simon Fraser University through the Research Opportunities Committee, Faculty of Education and through a serial publications fund grant awarded by the University Publications Committee.