This issue is the culmination of a very special collaboration between Canada's annual Futureplay conference and Loading...: The Journal of the Canadian Game Studies Association.
Within this issue's pages are the highly ranked papers from Futureplay's 2008 Annual Conference
Table of Contents
Introduction
| Introduction To Special Issue: FuturePlay Selected Papers |
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Jennifer Jenson, Nis Bojin, Bill Kapralos |
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This special issue of Loading… brings together a selection of the most highly reviewed papers from the annual ACM FuturePlay 2008 International...
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Borders
| An Ethnographic Study of Collaboration in a Game Development Team |
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Minh Q. Tran, Robert Biddle |
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This paper presents an ethnographically-informed study of the practices at a game company that develops serious games for business training. Games...
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| Good Moods: Outlook, Affect and Mood in Dynemotion and the Mind Module |
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Mirjam Palosaari Eladhari, Mike Sellers |
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In this article we describe two systems for autonomous characters intended to simulate the minds of characters in virtual game worlds. These...
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Foundations and Frames
| An Emergent Framework For Realistic Psychosocial Behaviour In Non Player Characters |
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Christine Bailey, Michael Katchabaw |
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This paper introduces a framework for emergent psychosocial behaviour in non player characters in video games. This framework uses concepts behind...
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| A Framework for Games Literacy and Understanding Games |
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Jose P. Zagal |
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Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, this paper proposes...
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Elements
| Designing “Game Idea Generation” Games |
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Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen, Hannamari Saarenpäa |
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This paper introduces brainstorming games developed for the use of game designers. Three games designed especially for generating new game ideas...
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| Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience |
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Lennart Nacke, Craig Lindley |
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Gameplay research about experiential phenomena is a challenging undertaking, given the variety of experiences that gamers encounter when playing...
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Technē
| GPU-Based One-Dimensional Convolution for Real-Time Spatial Sound Generation |
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Brent Cowan, Bill Kapralos |
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Incorporating spatialized (3D) sound cues in dynamic and interactive videogames and immersive virtual environment applications is beneficial for a...
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| Experiments in the Use of Game Technology for Pre- Visualization |
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Michael Nitsche |
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This overview paper outlines the value of real-time 3D engines for pre-visualization. Pre- visualization is a standard tool during pre-production...
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| Content Scheduling in Multimedia Interactive Mobile Games |
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M. Mohsin Saleemi, Kristian Nybom, Jerker Björkqvist, Johan Lilius |
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In this paper, we study how to implement interactive multimedia services using a DVB-H broadcast channel combined with a point-to-point channel,...
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This publication has been generously supported by Simon Fraser University through the Research Opportunities Committee, Faculty of Education and through a serial publications fund grant awarded by the University Publications Committee.