Vol 3, No 5 (2009)

Feature Issue: Futureplay 2009 Edition of Loading...

This issue is the culmination of a very special collaboration between Canada's annual Futureplay conference and Loading...: The Journal of the Canadian Game Studies Association.

Within this issue's pages are the highly ranked papers from Futureplay's 2008 Annual Conference

Table of Contents

Introduction

Introduction To Special Issue: FuturePlay Selected Papers PDF
Jennifer Jenson, Nis Bojin, Bill Kapralos
This special issue of Loading… brings together a selection of the most highly reviewed papers from the annual ACM FuturePlay 2008 International...

Borders

An Ethnographic Study of Collaboration in a Game Development Team PDF
Minh Q. Tran, Robert Biddle
This paper presents an ethnographically-informed study of the practices at a game company that develops serious games for business training. Games...
Good Moods: Outlook, Affect and Mood in Dynemotion and the Mind Module PDF
Mirjam Palosaari Eladhari, Mike Sellers
In this article we describe two systems for autonomous characters intended to simulate the minds of characters in virtual game worlds. These...

Foundations and Frames

An Emergent Framework For Realistic Psychosocial Behaviour In Non Player Characters PDF
Christine Bailey, Michael Katchabaw
This paper introduces a framework for emergent psychosocial behaviour in non player characters in video games. This framework uses concepts behind...
A Framework for Games Literacy and Understanding Games PDF
Jose P. Zagal
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, this paper proposes...

Elements

Designing “Game Idea Generation” Games PDF
Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen, Hannamari Saarenpäa
This paper introduces brainstorming games developed for the use of game designers. Three games designed especially for generating new game ideas...
Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience PDF
Lennart Nacke, Craig Lindley
Gameplay research about experiential phenomena is a challenging undertaking, given the variety of experiences that gamers encounter when playing...

Technē

GPU-Based One-Dimensional Convolution for Real-Time Spatial Sound Generation PDF
Brent Cowan, Bill Kapralos
Incorporating spatialized (3D) sound cues in dynamic and interactive videogames and immersive virtual environment applications is beneficial for a...
Experiments in the Use of Game Technology for Pre- Visualization PDF
Michael Nitsche
This overview paper outlines the value of real-time 3D engines for pre-visualization. Pre- visualization is a standard tool during pre-production...
Content Scheduling in Multimedia Interactive Mobile Games PDF
M. Mohsin Saleemi, Kristian Nybom, Jerker Björkqvist, Johan Lilius
In this paper, we study how to implement interactive multimedia services using a DVB-H broadcast channel combined with a point-to-point channel,...


This publication has been generously supported by Simon Fraser University through the Research Opportunities Committee, Faculty of Education and through a serial publications fund grant awarded by the University Publications Committee.